Tanya Makker, Constantina Tsiara, Lydia Kontozoglou
Instructor: Luisa Caldas, TA: Mohammad Keshavarzi, Fall 2018

In the “Iceberg” project, we tried to create an experience where the players feel the impact of global warming. Ice is melting, icebergs are shattering due to climate change. The player tries to survive but by doing so he ends up destroying the world even more. The game never stops and the player cannot avoid facing the consequences of his actions. We create a feeling of despair attempting to inform the players about our imprint on the environment. The user can use Bezier and linear teleport to try and escape from shattering surroundings. The shattering however is inevitable and happens at every location the user may try to seek refuge in. It is triggered by the